DocsShare and export3 min read
Publishing, sharing and remixing
Share your game by link, list it in the Game Library, and choose whether others can remix it.
List it in the Game Library
On a paid plan, you can also list your game in the public Game Library, where anyone can find it. The pricing page shows the plans.
Publishing runs in five short steps: where, details, cover, a checklist and submit. For the Library, the game must start and play without errors, and have a title, a one-line pitch, a cover and a how-to-play line, and follow the content rules.
Review
Every published game goes through automatic checks first, which take seconds. A person then reviews Library submissions, and you get a notification when the game is live. The link works once the game is approved. Publish update sends your latest version for review.
Who can play
Anyone can play a published game in the browser, without an account.
Remix policy
Under Remix policy, choose how others can use your game:
- Play only: people can play it, but not remix or copy it. This is the default.
- Remix: people can remix it into their own game, and you are credited.
Remixing a game
When a game allows it, signed in users can remix it. The remix is a new project, so the original never changes.
A remix keeps the original creator's credit and license. Follow that license when you publish or export the remix.
Unpublishing
Unpublish takes the game off OddShed. Copies someone already saved elsewhere may remain.
Take the code with you
On a paid plan, you can export the project as a ZIP or keep it in sync with GitHub. Engines and code export has the details.