Make a 3D platformer, jumps and collectibles included
Example prompts
A 3D collectathon where I hop between floating islands collecting star shards. A double jump, and a glide for crossing big gaps.
A platformer set inside a giant clock. Gears move, platforms spin, and I climb to the top to stop it.
A small, cheerful world with a hub and three themed levels: a meadow, an ice cave and a candy factory.
How it works
- 01
Describe your hero, how they move, and what is worth collecting.
- 02
Approve the plan. The team builds the levels and the camera, then checks the game.
- 03
Play it, then tune it by chat: "jump higher", "make the camera stay further back".
Common questions
Can I tune how the jump feels?
Yes, and you should. Ask for jump height, speed, or a double jump, test it, and ask again. Small changes are quick to try.
How does the camera work?
Describe what you want, like "camera follows behind the player" or "fixed angle for each room". Camera feel is a common thing to adjust after the first play.
Can I design the levels?
Describe them in words, one at a time. You can also ask the agent to propose a layout and then edit it.
Can I share my levels?
Every game gets its own link. Send it and your friends can run your levels in their browser, no account needed.
