Make a roguelike that is different every run
Example prompts
A dungeon crawler where each floor is randomly generated. I find weapons and relics, and when I die I start over with one small permanent upgrade.
A roguelike where every item I pick up has a downside. Cursed sword, hungry ring, a shield that slows me.
A fire-themed dungeon with lava rooms, ember slimes and a boss that shrinks the safe floor over time.
How it works
- 01
Describe the dungeon, your character and the main twist. Answer a few questions.
- 02
Approve the plan. The team builds the floors, enemies and loot, then checks the result.
- 03
Play a few runs, then change the rules in chat: "more shops", "make the second boss meaner".
Common questions
Are the levels really random?
You can ask for random floors, and you can also ask for hand-made ones. Tell the agent which you want, or mix them.
Can I balance it myself?
Yes, by chat. "Enemies hit harder after floor five" or "double the gold drops" are normal requests, and you can test the change straight away.
Can I add classes or characters?
Yes. Describe each one, like "a rogue who is fast but fragile", and ask for them one at a time.
Can I play with friends?
Ask for co-op runs and the agent can add online rooms. A friend opens your link and joins the same dungeon from their browser.
