Make a game

Make a roguelike that is different every run

A roguelike lives on randomness: new floors, new loot, new ways to lose. Describe your dungeon and your rules, play what the agent team builds, then keep changing it by chat.
Made with OddShed
Play an exampleDepths of Emberfall, a dungeon crawler. Go down a few floors below.

Example prompts

  • A dungeon crawler where each floor is randomly generated. I find weapons and relics, and when I die I start over with one small permanent upgrade.

  • A roguelike where every item I pick up has a downside. Cursed sword, hungry ring, a shield that slows me.

  • A fire-themed dungeon with lava rooms, ember slimes and a boss that shrinks the safe floor over time.

How it works

  1. 01

    Describe the dungeon, your character and the main twist. Answer a few questions.

  2. 02

    Approve the plan. The team builds the floors, enemies and loot, then checks the result.

  3. 03

    Play a few runs, then change the rules in chat: "more shops", "make the second boss meaner".

Common questions

Are the levels really random?

You can ask for random floors, and you can also ask for hand-made ones. Tell the agent which you want, or mix them.

Can I balance it myself?

Yes, by chat. "Enemies hit harder after floor five" or "double the gold drops" are normal requests, and you can test the change straight away.

Can I add classes or characters?

Yes. Describe each one, like "a rogue who is fast but fragile", and ask for them one at a time.

Can I play with friends?

Ask for co-op runs and the agent can add online rooms. A friend opens your link and joins the same dungeon from their browser.

Design the dungeon. Then try to survive it.