Type a sentence. Play your game.

Describe it in one sentence. Play it in your browser, then keep changing it by asking.

A glowing snake that grows longer every bite.

Game Library

Pick a genre, take an idea, and turn it into a game you can play.

What will you make?

Pick a reason. It becomes the start of your prompt, and the agent builds the rest.

  1. Describe the one you played for hours as a kid. Give it your own characters and a new name, and play it tonight.

  2. Publish your game and share one link. Each friend can open it and play in their own browser.

  3. Remix a game you like

    Open a game from the library and ask for new levels, new rules or a whole new look.

  4. Build it around what they love: a favorite animal, a hobby, a place you share. Send it for a birthday, an anniversary or an inside joke.

  5. Find out if it's fun in an afternoon. Keep shaping it in the editor, then export the code.

A whole game studio in one browser tab.

  • Editor

    Ask for a change in chat, or open any file and edit the code by hand. Every step the agent takes shows up in the Timeline, with a restore point before each build.

    • Chat
    • Code
    • Timeline
    • Restore points
  • Build, play and refine

    Ask the agent to build or change your game. Try it in Preview, check the build results and ask for the next change.

  • Private by default

    Your game's code and chats are never used to train models. The agent's models run with providers that delete your data within 30 days, apart from content flagged for abuse. Art, sound and web search use specialist providers under their own terms.

  • Multiplayer

    Build online games your friends join from their own devices. Each player signs in to join the room, and anyone can open a published game by link to play on their own.

  • Art and audio

    Generate images for your game, and use sound effects and music from the library.

  • Top models

    Leading models, open-source and closed, plan, code and repair every game. We benchmark each new release and switch when one builds better games.

  • Publish and share with friends

    Publish your game to the OddShed Game Library, or share it with a link. Friends play it in any browser, on a phone or a laptop, with nothing to install. Listing in the library comes with paid plans.

  • Code export

    Download the full source or push it to GitHub, and host it anywhere. Included in every paid plan.

  • 2D and 3D

    Pixel platformers or worlds to walk around in, built on Phaser and Three.js, the engines game developers already use.

Bring an idea. Leave with a game.

The strange idea is usually the good one.