Editor
Ask for a change in chat, or open any file and edit the code by hand. Every step the agent takes shows up in the Timeline, with a restore point before each build.
- Chat
- Code
- Timeline
- Restore points
Describe it in one sentence. Play it in your browser, then keep changing it by asking.
A glowing snake that grows longer every bite.
Pick a genre, take an idea, and turn it into a game you can play.
Pick a reason. It becomes the start of your prompt, and the agent builds the rest.
Describe the one you played for hours as a kid. Give it your own characters and a new name, and play it tonight.
Publish your game and share one link. Each friend can open it and play in their own browser.
Open a game from the library and ask for new levels, new rules or a whole new look.
Build it around what they love: a favorite animal, a hobby, a place you share. Send it for a birthday, an anniversary or an inside joke.
Find out if it's fun in an afternoon. Keep shaping it in the editor, then export the code.
Ask for a change in chat, or open any file and edit the code by hand. Every step the agent takes shows up in the Timeline, with a restore point before each build.
Ask the agent to build or change your game. Try it in Preview, check the build results and ask for the next change.
Your game's code and chats are never used to train models. The agent's models run with providers that delete your data within 30 days, apart from content flagged for abuse. Art, sound and web search use specialist providers under their own terms.
Build online games your friends join from their own devices. Each player signs in to join the room, and anyone can open a published game by link to play on their own.
Generate images for your game, and use sound effects and music from the library.
Leading models, open-source and closed, plan, code and repair every game. We benchmark each new release and switch when one builds better games.
Publish your game to the OddShed Game Library, or share it with a link. Friends play it in any browser, on a phone or a laptop, with nothing to install. Listing in the library comes with paid plans.
Download the full source or push it to GitHub, and host it anywhere. Included in every paid plan.
Pixel platformers or worlds to walk around in, built on Phaser and Three.js, the engines game developers already use.
The strange idea is usually the good one.