Start from the first build
Your first prompt becomes a playable game in the live preview. From there, you play it, notice what feels off and ask for changes. The game grows one request at a time until it feels right.
You do not start over for each change. You keep the same project and shape it by chat.
How a change works
Type what you want in the chat panel, the same way you wrote your first prompt. The agent reads your game, makes a targeted edit, and rebuilds the preview. When it finishes, you play the new version right away.
Edits are targeted, not a full rewrite. When you ask to speed up the scrolling, the agent changes the scrolling and leaves the parts you liked alone. This is why a game can hold together across many turns instead of drifting every time you ask for something new.
Ask for one thing at a time
Small, specific requests are easier to get right than one large rewrite. Change one thing, play it, then decide what to change next. A few examples of clear requests:
- Make the jumps higher and a little floaty.
- Add a second enemy type that moves faster.
- Slow the scrolling down by about a quarter.
- Change the palette to calm pastel colors.
- Add a score counter in the top right corner.
If a change misses the mark, say what was wrong and ask again. Describe the result you want, not the code.
Restore points
Before a build changes a project that already has files, OddShed saves a restore point. Open Restore points in the Timeline tab to step back. Chat-only turns and a project's first build have none, so export any milestone you want to keep.
So experiment. Want to see whether a different control scheme is more fun? Ask for it, play it, and roll back if it is not.
A simple loop to follow
- Play the current version and notice the one thing that bothers you most.
- Ask for that single change clearly.
- Play the new version.
- Keep it, or roll back to the restore point and try a different request.
- Repeat until the game feels right.
Where to go next
Once your game feels good, share it with a friend by link or publish it to the public game library. For a stronger first build, read the guide on writing a great game prompt.