Editor
Ask for a change in chat, or open any file and edit the code by hand. Every step the agent takes shows up in the Timeline, with a restore point before each build.
- Chat
- Code
- Timeline
- Restore points
Describe it in one sentence. Play it in your browser a few minutes later, then keep changing it by asking.
100 free credits to start, no card needed
A glowing snake that grows longer every bite.
Pick a genre, take an idea, and play it a few minutes later.
Pick a reason. It becomes the start of your prompt, and the agent builds the rest.
Describe the one you played for hours as a kid. Give it your own characters and a new name, and play it tonight.
Publish your game and share one link. Each friend can open it and play in their own browser.
Open a game from the library and ask for new levels, new rules or a whole new look.
Describe them and the agent draws them into the game. Send it for a birthday, an anniversary or an inside joke.
Find out if it's fun in an afternoon. Keep shaping it in the editor, then export the code.
Ask for a change in chat, or open any file and edit the code by hand. Every step the agent takes shows up in the Timeline, with a restore point before each build.
Every build, on every plan, runs as a small agent team: a builder writes the code, an artist draws the art, a sound designer adds the sound, and a QA playtester plays it and sends back anything that stops play. Then it's your turn, with Fix this one click away.
Your game's code and chats stay private: the agent that plans and builds it runs on open models that keep nothing and never train on your ideas. Art, sound and web search use specialist providers under their own terms.
Build online games your friends join from their own devices. Each player signs in to join the room, and anyone can open a published game by link to play on their own.
Describe a hero or a sky and the team's artist draws it into your game. Sound effects and music come built in, picked by the team's sound designer.
Leading open-source models plan, code and repair every game. We benchmark each new release and switch when one builds better games.
Publish your game to the OddShed Game Library, or share it with a link. Friends play it in any browser, on a phone or a laptop, with nothing to install. Listing in the library comes with paid plans.
Download the full source or push it to GitHub, and host it anywhere. Included in every paid plan.
Pixel platformers or worlds to walk around in, built on Phaser and Three.js, the engines game developers already use.