Editor
Ask for a change in chat, or open any file and edit the code by hand. Every step the agent takes shows up in the Timeline, with a restore point before each build.
- Chat
- Code
- Timeline
- Restore points
Describe it in one sentence. Play it in your browser a few minutes later, then keep changing it by asking.
A glowing snake that grows longer every bite.
Pick a genre, take an idea, and play it a few minutes later.
Pick a reason. It becomes the start of your prompt, and the agent builds the rest.
Describe the one you played for hours as a kid. Give it your own characters and a new name, and play it tonight.
Multiplayer is built in. Send one link and everyone joins from their browser.
Open a game from the library and ask for new levels, new rules or a whole new look.
Describe them and the agent draws them into the game. Send it for a birthday, an anniversary or an inside joke.
They invent it, you type it in, and the whole family plays it the same evening.
Find out if it's fun in an afternoon. Keep shaping it in the editor, then export the code.
Ask for a change in chat, or open any file and edit the code by hand. Every step the agent takes shows up in the Timeline, with a restore point before each build.
The agent plays each new build before you do and fixes anything that stops play. Then it's your turn, at desktop or phone size, with Fix this one click away.
Your game's code and chats stay private: the agent that plans and builds it runs on open models that keep nothing and never train on your ideas. Art, sound and web search use specialist providers under their own terms.
Invite friends to your published game and play together in the browser. Nothing to install.
Describe a hero or a sky and the agent draws it into your game. Sound effects and music come built in.
Leading open-source models plan, code and repair every game. We benchmark each new release and switch when one builds better games.
Share one link and your game plays in any browser, on a phone or a laptop, with nothing to install. Paid plans also list it in the Game Library.
Download the full source or push it to GitHub, and host it anywhere. Included in every paid plan.
Pixel platformers or worlds to walk around in, built on Phaser and Three.js, the engines game developers already use.
Built with OddShed.
The strange idea is usually the good one.