Build

Vibe coding for games

You stay on the creative side: describe the feel, approve the plan, play the build and say what to change. The agent writes every line of code.
Phaser · Three.js
Concept illustration: A garden puzzle where a tiny robot pushes seed blocks onto empty soil.
Concept illustration

How it works

  1. 01

    Describe the feel

    Soft synthwave runner. Brutal pixel roguelike. Cozy island idle game. Then add what the player does and how they win.

  2. 02

    Settle the details

    Question cards turn the mood into choices: mechanics, controls, art direction, how you win and how you lose. Approve the plan and the build starts.

  3. 03

    Play, then steer

    Play the build in Preview. Tell the agent the one thing you would change, and it makes that edit without touching the rest.

What you can make

  • A chat that asks the right questions before the first build

  • A Phaser or Three.js project under the hood

  • A loop built on playing each build and reacting

  • Code checks and a browser playtest, reported on each build

  • Restore points before builds that change your game

  • Share it by link, or export the source on a paid plan

Common questions

What is vibe coding?

Vibe coding means describing what you want and letting an AI agent write the code. You judge the result by using it, and steer it with plain words.

What is vibe coding for games specifically?

It applies that loop to a game. You set the genre, feel, controls and goal; the agent builds the 2D or 3D browser game; you play it and steer the next change.

Do I need to learn Phaser?

No. You never have to open the code. On a paid plan it is there to read, edit and export whenever you want it.

What if a change breaks the game?

Press Fix this and the error goes straight to the agent, or describe what went wrong. To undo the change instead, roll back to the restore point from before it.

The strange idea is usually the good one.